A Game to Remember: Gamifying Holocaust Remembrance
Sector: Electric Vehicles (EVs) • Location: Bulgaria, Lithuania, Spain, Germany, Hungary
Source: EU Funding & Tenders Portal
A Game to Remember is a 2-year international project formed by a consortium of 5 organizations from 5 European countries (Bulgaria, Germany, Hungary, Lithuania and Spain) that aims to collect existing Holocaust survival testimonies and transform them into a series of 5 offline detective mystery games, similar to popular escape rooms. These games will be based on local stories of success and failu
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Participants
Sponsoring Agency | Obfuscated Data |
Company | Obfuscated Data |
Status
Original status | ended |
Taiyo status | Obfuscated Data |
Taiyo last update | 00-00-0000 |
Available timestamps | 00-00-0000 |
Available timestamp type | Obfuscated Data |
Contact
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Phone | 0000000000 |
ObfuscatedData@email.com | |
Address | Obfuscated Data, Obfuscated data, obfuscated data, Obfuscated data |
Description
Description | A Game to Remember is a 2-year international project formed by a consortium of 5 organizations from 5 European countries (Bulgaria, Germany, Hungary, Lithuania and Spain) that aims to collect existing Holocaust survival testimonies and transform them into a series of 5 offline detective mystery games, similar to popular escape rooms. These games will be based on local stories of success and failure to resist the Nazi regimes in the participating countries. The project targets 550 teachers (focusing on secondary school history, philosophy, ethics and religion teachers), policymakers and public officials in the field of education at a local level (regional educational inspectorates, principals and methodological experts of the Ministry of Education in all participating countries) and Roma and Jewish community leaders from the localities of the project partner. This target group will validate and pilot the innovative detective games based on authentic Holocaust survivors' stories. Then they shall become multipliers of the intended project impact being in a position to further disseminate the gamified Holocaust Remembrance educational tool to a wider community including children and youth at schools but also families, friends and people in their closest circle. The long-term aim of the project is to sensitize communities through gamified education so that people are better equipped to react against Holocaust distortion and no longer validate fake news. The gamified approach is to bridge the limits of classical history education with the latest edutainment trends in transferring knowledge, skills and changing attitudes in modern societies. |
Original sub-sector | Obfuscated |
Original Currency | USD |
Original budget | 000000000000000 |
Procurement method | Obfuscated Data |
Budget | 000000000000000 |
Location
Region | Obfuscated |
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State | Obfuscated Data |
County | Obfuscated |
Location | Obfuscated Data, Obfuscated data, obfuscated data, Obfuscated data |
Source
Source reliability | High |
Data quality score | 100% |
Source | Obfuscated Data |
URL | obfuscated_data,obfuscateddata.com |
More Details
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