Augmented Reality for Education: implementation of European experience
Sector: Rail • Location: Ukraine
Source: EU Funding & Tenders Portal
"Innovating and modernizing education and training are key priorities in several flagship initiatives of the Europe 2020 strategy, in particular Agenda for New Skills and Jobs, Youth on the Move, the Digital Agenda and the Innovation Union, Digital Education Action Plan. In addition, the digitization of education is one of the main elements of the priority direction of development, defined by the
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Participants
Sponsoring Agency | Obfuscated Data |
Company | Obfuscated Data |
Status
Original status | ended |
Taiyo status | Obfuscated Data |
Taiyo last update | 00-00-0000 |
Available timestamps | 00-00-0000 |
Available timestamp type | Obfuscated Data |
Contact
Contact name | Obfuscated Data |
Phone | 0000000000 |
ObfuscatedData@email.com | |
Address | Obfuscated Data, Obfuscated data, obfuscated data, Obfuscated data |
Description
Description | "Innovating and modernizing education and training are key priorities in several flagship initiatives of the Europe 2020 strategy, in particular Agenda for New Skills and Jobs, Youth on the Move, the Digital Agenda and the Innovation Union, Digital Education Action Plan. In addition, the digitization of education is one of the main elements of the priority direction of development, defined by the Government of Ukraine - the creation of ""A State in a smartphone"" (https://osvita.diia.gov.ua/). The main aim of the project is to study European experience in the implementation of digital technologies in the educational process in order to spread these practices in Ukraine, to increase the level of digital competencies of students and teachers, as well as to train IT specialists in creating educational software using AR/VR technologies The objectives of the project are as follows: • studying European standards of digital competence for citizens (DigComp 2.1) and students and educators (DigCompEdu) and their implementation in Ukraine; • improving the quality of education and interest in students by more active use of digital technology in the educational process; • promote innovation in teaching and research, including the development of open online courses and using blended learning tools; • the introduction of digital technology in the educational process so that it is inextricably linked not only with the teaching of certain subjects but also with the learning process; • facilitating internationalization, supporting greater cooperation between HEIs across Europe; • make higher education more accessible to a wide range of students; • creating links between higher education institutions, research institutions, employers and the general public." |
Original sub-sector | Obfuscated |
Original Currency | USD |
Original budget | 000000000000000 |
Procurement method | Obfuscated Data |
Budget | 000000000000000 |
Location
Region | Obfuscated |
Country | Obfuscated |
State | Obfuscated Data |
County | Obfuscated |
Location | Obfuscated Data, Obfuscated data, obfuscated data, Obfuscated data |
Source
Source reliability | High |
Data quality score | 100% |
Source | Obfuscated Data |
URL | obfuscated_data,obfuscateddata.com |
More Details
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