logo

BACK HOME

Sector: Residential • Location: Italy

Source: EU Funding & Tenders Portal

Project
Ended

The a cross-platform video game BACK HOME makes you impersonate a soldier during the aftermath of the First World War. It is a 2.5D side-scrolling adventure that blends Somerville's graphical style with INSIDE's directional gameplay, where traumas and emotions can be both real obstacles, like those scattered along the perilous path, and solutions to get back home. BACK HOME is a cross-platform vid

Project Information FAQ

Project Information

3 Q
The project “BACK HOME” is an infrastructure initiative in the Residential sector, located in Italy. Taiyo aggregates data on it from EU Funding & Tenders Portal.

Want to explore the full details? View the full report

Participants

Sponsoring Agency

Obfuscated Data

Company

Obfuscated Data

Status

Original status

ended

Taiyo status

Obfuscated Data

Taiyo last update

00-00-0000

Available timestamps

00-00-0000

Available timestamp type

Obfuscated Data

Contact

Contact name

Obfuscated Data

Phone

0000000000

Email

ObfuscatedData@email.com

Address

Obfuscated Data, Obfuscated data, obfuscated data, Obfuscated data

Description

Description

The a cross-platform video game BACK HOME makes you impersonate a soldier during the aftermath of the First World War. It is a 2.5D side-scrolling adventure that blends Somerville's graphical style with INSIDE's directional gameplay, where traumas and emotions can be both real obstacles, like those scattered along the perilous path, and solutions to get back home. BACK HOME is a cross-platform video game where the player assumes the role of a soldier returning home after the end of World War I. The game is not only a logistical journey but also a journey of personal growth, representing key allegories such as personal drama and messages of hope. The lines between right and wrong become blurred, all with the ultimate goal of feeling safe. The game also portrays the physical and psychological consequences of war, providing a well-rounded narrative experience. The playable character is an unnamed soldier trying to find his way back home in 2.5D graphics. Road movies inspire the game, and the colors highlight the player and certain parts of the game environment. The game is quiet except for occasional musical cues, distant bombings, ambient noises, equipment sounds, and special effects. The protagonist performs routine actions like running, walking, or climbing, using found objects to overcome obstacles. The player's sole objective will be to make it back home successfully. By uncovering relics of the past and ancient archived data, in a guided but miscellaneous order, the player is immersed in unexpected twists and flashbacks, delivered to them in various forms (gameplay, cutscenes, audio, video…), that will alter the user experience as the macro narrative takes form. It will weave together real-life history and current affairs with fictional narration, in order to engage, inform, and sensitize our target market regarding important current events, and the underlying effects of the mere existence of ecology and

Original sub-sector

Obfuscated

Original Currency

USD

Original budget

000000000000000

Procurement method

Obfuscated Data

Budget

000000000000000

Location

Region

Obfuscated

Country

Obfuscated

State

Obfuscated Data

County

Obfuscated

Location

Obfuscated Data, Obfuscated data, obfuscated data, Obfuscated data

Source

Source reliability

High

Data quality score

100%

Source

Obfuscated Data

URL

obfuscated_data,obfuscateddata.com

More Details

Project Type

Obfuscated Data

Article Published Date

Obfuscated Data