BACK HOME
Sector: Residential • Location: Italy
Source: EU Funding & Tenders Portal
The a cross-platform video game BACK HOME makes you impersonate a soldier during the aftermath of the First World War. It is a 2.5D side-scrolling adventure that blends Somerville's graphical style with INSIDE's directional gameplay, where traumas and emotions can be both real obstacles, like those scattered along the perilous path, and solutions to get back home. BACK HOME is a cross-platform vid
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Participants
Sponsoring Agency | Obfuscated Data |
Company | Obfuscated Data |
Status
Original status | ended |
Taiyo status | Obfuscated Data |
Taiyo last update | 00-00-0000 |
Available timestamps | 00-00-0000 |
Available timestamp type | Obfuscated Data |
Contact
Contact name | Obfuscated Data |
Phone | 0000000000 |
ObfuscatedData@email.com | |
Address | Obfuscated Data, Obfuscated data, obfuscated data, Obfuscated data |
Description
Description | The a cross-platform video game BACK HOME makes you impersonate a soldier during the aftermath of the First World War. It is a 2.5D side-scrolling adventure that blends Somerville's graphical style with INSIDE's directional gameplay, where traumas and emotions can be both real obstacles, like those scattered along the perilous path, and solutions to get back home. BACK HOME is a cross-platform video game where the player assumes the role of a soldier returning home after the end of World War I. The game is not only a logistical journey but also a journey of personal growth, representing key allegories such as personal drama and messages of hope. The lines between right and wrong become blurred, all with the ultimate goal of feeling safe. The game also portrays the physical and psychological consequences of war, providing a well-rounded narrative experience. The playable character is an unnamed soldier trying to find his way back home in 2.5D graphics. Road movies inspire the game, and the colors highlight the player and certain parts of the game environment. The game is quiet except for occasional musical cues, distant bombings, ambient noises, equipment sounds, and special effects. The protagonist performs routine actions like running, walking, or climbing, using found objects to overcome obstacles. The player's sole objective will be to make it back home successfully. By uncovering relics of the past and ancient archived data, in a guided but miscellaneous order, the player is immersed in unexpected twists and flashbacks, delivered to them in various forms (gameplay, cutscenes, audio, video…), that will alter the user experience as the macro narrative takes form. It will weave together real-life history and current affairs with fictional narration, in order to engage, inform, and sensitize our target market regarding important current events, and the underlying effects of the mere existence of ecology and |
Original sub-sector | Obfuscated |
Original Currency | USD |
Original budget | 000000000000000 |
Procurement method | Obfuscated Data |
Budget | 000000000000000 |
Location
Region | Obfuscated |
Country | Obfuscated |
State | Obfuscated Data |
County | Obfuscated |
Location | Obfuscated Data, Obfuscated data, obfuscated data, Obfuscated data |
Source
Source reliability | High |
Data quality score | 100% |
Source | Obfuscated Data |
URL | obfuscated_data,obfuscateddata.com |
More Details
Project Type | Obfuscated Data |
Article Published Date | Obfuscated Data |
