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Caretaker

Sector: Power Generation (CCGT) • Location: Denmark

Source: EU Funding & Tenders Portal

Project
Ended

"CARETAKER-GAME aims to develop a vertical slice demo of the game Caretaker (working title). Caretaker is a 3D open world adventure game combining real-time exploration and environmental puzzle solving with a unique take on turn-based combat. The player is cast as humanity's last hope: an android (the protagonist) awaking on a desolate ark with the task of finding and releasing the last humans tr

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Project Information

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The project “Caretaker” is an infrastructure initiative in the Power Generation (CCGT) sector, located in Denmark. Taiyo aggregates data on it from EU Funding & Tenders Portal.

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Participants

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Description

Description

"CARETAKER-GAME aims to develop a vertical slice demo of the game Caretaker (working title). Caretaker is a 3D open world adventure game combining real-time exploration and environmental puzzle solving with a unique take on turn-based combat. The player is cast as humanity's last hope: an android (the protagonist) awaking on a desolate ark with the task of finding and releasing the last humans trapped by a hungry demon in another dimension called the Shadow Realm. The Shadow Realm exists in parallel with the Human Realm and one dimension cannot exist without the other. The demon is consuming everything and this distortion of balance is corrupting the Human Realm. The world is about to end, but the humans managed to prepare one last chance of survival: you. Free all the humans from the Shadow Realm, restore power to the Last City and kill the demon, thereby cleansing the Shadow Realm and putting the worlds back into balance. Caretaker will be built by Geometric Interactive, spearheaded by award-winning industry veterans Jeppe Carlsen (Game Director) and Jakob Schmid (Audio Director, Composer). Caretaker will utilize our strengths here at Geometric Interactive: Environment puzzles as well as environmental storytelling. The game is based on a unique idea: the monsters you battle in turn-based combat drop actual physical items when they die, items which in turn become tools to solve environmental puzzles in the real-time adventure. Whereas the final game is envisioned to have 6 small overworld biomes, each with their own dungeons and boss fights, the scope of this vertical slice is to develop a full game loop across a small slice of the overworld at the start of the game. The vertical slice demo will include 3 different dungeons, core systems like the turn-based combat system and real-time exploration and puzzles with the goal to provide a near-final quality sample of what ""the full experience"" will feel like."

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Source reliability

High

Data quality score

100%

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URL

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