CIVIKO
Sector: Education • Location: Italy, Serbia, Estonia, Belgium, Greece, Portugal
Source: EU Funding & Tenders Portal
Beyond Borders from Italy, together with partners Shokkin form Estonia, Go Alive from Greece, KOM 018 from Serbia, Teatro Metaphora form Madeira-Portugal and CODEC from Belgium would like to implement project CIVIKO in order to enhance the democratic participation of young people through innovative methodologies in form of board game. Partners developed this project idea by taking into account se
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Participants
Sponsoring Agency | Obfuscated Data |
Company | Obfuscated Data |
Status
Original status | ongoing |
Taiyo status | Obfuscated Data |
Taiyo last update | 00-00-0000 |
Available timestamps | 00-00-0000 |
Available timestamp type | Obfuscated Data |
Contact
Contact name | Obfuscated Data |
Phone | 0000000000 |
ObfuscatedData@email.com | |
Address | Obfuscated Data, Obfuscated data, obfuscated data, Obfuscated data |
Description
Description | Beyond Borders from Italy, together with partners Shokkin form Estonia, Go Alive from Greece, KOM 018 from Serbia, Teatro Metaphora form Madeira-Portugal and CODEC from Belgium would like to implement project CIVIKO in order to enhance the democratic participation of young people through innovative methodologies in form of board game. Partners developed this project idea by taking into account several important facts. Participation in the democratic life of any community is about more than voting or standing for election, although these are important elements. Young people are motivated and interested in political issues in our societies, however they find that traditional avenues for participation are not delivering on their promise. Main aim: to enhance the democratic participation of young people through innovative methodologies Specific objectives: - To develop new tools for education on democratic participation (WP2) - by the end of month 12, to design and publish at least one comprehensive educational toolkit on democratic participation, including a board game and facilitator’s guide, to be used by youth organizations across partner countries. - To build capacities of youth workers coming from partner countries on youth participation (WP3) - by month 18, to conduct at least one international training course and six local workshops, equipping a minimum of 140 youth workers with skills and knowledge on democratic engagement and civic participation. - To use games in raising the awareness about youth participation among youth (WP4) - by month 20, to develop, test, and implement a gamified learning approach, including at least five CIVIKO tournaments in partner countries, engaging at least 500 young people in experiential learning about democratic participation. - To promote the importance of youth participation among community members (WP4) - By month 24, execute an online and offline awareness campaign, including social media outreach, public debates |
Original sub-sector | Obfuscated |
Original Currency | USD |
Original budget | 000000000000000 |
Procurement method | Obfuscated Data |
Budget | 000000000000000 |
Location
Region | Obfuscated |
Country | Obfuscated |
State | Obfuscated Data |
County | Obfuscated |
Location | Obfuscated Data, Obfuscated data, obfuscated data, Obfuscated data |
Source
Source reliability | High |
Data quality score | 100% |
Source | Obfuscated Data |
URL | obfuscated_data,obfuscateddata.com |
More Details
Project Type | Obfuscated Data |
Article Published Date | Obfuscated Data |
