Communities and Artistic Participation in Hybrid Environment
Sector: Commercial • Location: Poland, Greece, Italy, Portugal
Source: EU Funding & Tenders Portal
The aim of the project is to investigate and perform the possibility of elaboration of an enhanced model of interaction and somatic participation between artists and communities, coming from different cultural backgrounds, both traditional and virtual ones in hybrid environment, including physical, and virtual layers. By this mean we will develop the concept of VR Participation, building the integ
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Participants
Sponsoring Agency | Obfuscated Data |
Company | Obfuscated Data |
Status
Original status | ongoing |
Taiyo status | Obfuscated Data |
Taiyo last update | 00-00-0000 |
Available timestamps | 00-00-0000 |
Available timestamp type | Obfuscated Data |
Contact
Contact name | Obfuscated Data |
Phone | 0000000000 |
ObfuscatedData@email.com | |
Address | Obfuscated Data, Obfuscated data, obfuscated data, Obfuscated data |
Description
Description | The aim of the project is to investigate and perform the possibility of elaboration of an enhanced model of interaction and somatic participation between artists and communities, coming from different cultural backgrounds, both traditional and virtual ones in hybrid environment, including physical, and virtual layers. By this mean we will develop the concept of VR Participation, building the integrated framework for VR-mediated consensus and community in a form of an aesthetic dialogue, geared toward layering and investigating aesthetic experiences through VR technology. The project’s physical mobilities will be directed towards sharing knowledge and proficiency in different fields such as humanities, arts, technology, and education, focused on the research on communities, arts, and participation in contemporary, digital time in countries involved in the project: Poland, Portugal, Italy, Greece, and Kenya. Apart of activities realized during the mobilities: workshops, trainings, field research and interviews, the cooperation between partners in the CAPHE project will be continued during the whole project in the virtual space, online. This will be realized with use of modes of telepresence, Augmented Reality (AR) and Virtual Reality (VR) technologies such as the AltspaceVR platform. The project’s team will be engaged and will operate in experimental, hybrid environment to stimulate and research the process of social-artistic interaction. Our process will engage artists, communities, and researchers from six countries, and on two continents (Europe and Africa). The countries are located on the South of Europe: Portugal, Italy, and Greece, and North and South from this line: Poland and Kenya. This gives a broad spectrum of contexts. |
Original sub-sector | Obfuscated |
Original Currency | USD |
Original budget | 000000000000000 |
Procurement method | Obfuscated Data |
Budget | 000000000000000 |
Location
Region | Obfuscated |
Country | Obfuscated |
State | Obfuscated Data |
County | Obfuscated |
Location | Obfuscated Data, Obfuscated data, obfuscated data, Obfuscated data |
Source
Source reliability | High |
Data quality score | 100% |
Source | Obfuscated Data |
URL | obfuscated_data,obfuscateddata.com |
More Details
Project Type | Obfuscated Data |
Article Published Date | Obfuscated Data |
