Connect, engage and empower young people through the metaverse and face to-face
Sector: Residential • Location: Spain
Source: EU Funding & Tenders Portal
The Metaverse is a virtual world that we can enter using a set of technological and digital devices. It is a place where you have the ability and power to do things that you could never do in the real world without leaving home, but in that virtual world the human rights and values that we have created in the face-to-face world seem to disappear, and one of the objectives that we intended from the
Project Information FAQ
Project Information
Want to explore the full details? View the full report
Participants
Sponsoring Agency | Obfuscated Data |
Company | Obfuscated Data |
Status
Original status | ended |
Taiyo status | Obfuscated Data |
Taiyo last update | 00-00-0000 |
Available timestamps | 00-00-0000 |
Available timestamp type | Obfuscated Data |
Contact
Contact name | Obfuscated Data |
Phone | 0000000000 |
ObfuscatedData@email.com | |
Address | Obfuscated Data, Obfuscated data, obfuscated data, Obfuscated data |
Description
Description | The Metaverse is a virtual world that we can enter using a set of technological and digital devices. It is a place where you have the ability and power to do things that you could never do in the real world without leaving home, but in that virtual world the human rights and values that we have created in the face-to-face world seem to disappear, and one of the objectives that we intended from the beginning of this project, is that young people and associations that work with young people, have the awareness that the virtual world should replicate the values and rights declared in the real world and be used for the dissemination of the same. Why not use this metaphorical power to enhance what will be our new future, allowing us to reach everyone equally prepared? Through this third year of cooperation, our Network, that have been working together in SGAs 2023-2024 will work in one direction to develop new activities that empower, encourage and enrich Youth with new opportunities and ways to participate and take on an active citizenship role in society, in such a way that the European year of Youth does not end in 2022. We have today, together, more experience and better strategies but the same compromise than we applied for FPA. It is evident that the world in which we live is characterized by continuous and rapid changes, the technological revolution that characterizes the 21st century, is more than a reality, it is already virtuality. In this new virtual reality, attention to the environment, climate change, inclusion, and gender equality is no longer just an idea, but these concepts must be understood and applied to everyday life, especially for those who are called ‘digital natives’. In order to achieve the goal we have planned several activities regarding the Metaverse to bring virtual reality to young people such as debates, art exhibitions or video tours, e-learning, and other face to face events about European Policies |
Original sub-sector | Obfuscated |
Original Currency | USD |
Original budget | 000000000000000 |
Procurement method | Obfuscated Data |
Budget | 000000000000000 |
Location
Region | Obfuscated |
Country | Obfuscated |
State | Obfuscated Data |
County | Obfuscated |
Location | Obfuscated Data, Obfuscated data, obfuscated data, Obfuscated data |
Source
Source reliability | High |
Data quality score | 100% |
Source | Obfuscated Data |
URL | obfuscated_data,obfuscateddata.com |
More Details
Project Type | Obfuscated Data |
Article Published Date | Obfuscated Data |
