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Development of the virtual reality game Bootstrap Island

Location: Estonia

Source: EU Funding & Tenders Portal

Project
Ended

The main objective of the project is to increase the quality and international potential of a narrative and interactive virtual reality game “Bootstrap Island” for distributing on global VR platforms. The project directly meets the strategic objective of the Work Programme focusing on promoting the competitiveness, scalability and innovation of the European video game production companies and XR

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Project Information

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The project “Development of the virtual reality game Bootstrap Island” is an infrastructure initiative, located in Estonia. Taiyo aggregates data on it from EU Funding & Tenders Portal.

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Participants

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Original status

ended

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Description

Description

The main objective of the project is to increase the quality and international potential of a narrative and interactive virtual reality game “Bootstrap Island” for distributing on global VR platforms. The project directly meets the strategic objective of the Work Programme focusing on promoting the competitiveness, scalability and innovation of the European video game production companies and XR studios to develop video games for global audiences. The planned activities of the project include the artistic development (game treatment, game design document, art bible), the technical development (systems, mechanics, VR interactions, visual and audio assets, GUI, etc.) and also compilation of strategies for financing, distribution and marketing of the VR game. There will be around 20 persons involved in the project, including creative team (script writers, artists, sound designers, musicians, 3D modellers, animators), development team (game developers, designers, technical artists) and strategic and administrative team (project, financial and marketing managers). The expected results of the project are: 1. Artistic development: Detailed Game Treatment, Script, Game Design Document and Art Bible (4 documents); 2. Technical development: Playable game demo (with game systems, level design, VR interactions, narrations, visual and sound design), teaser and playthrough video of the game (1 game demo build, 2 videos); 3. Financing, distribution, marketing: Comprehensive plan for the production of the game (schedules and budget) and strategies for marketing and distribution and financing of the game (3 documents).

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Source

Source reliability

High

Data quality score

100%

Source

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URL

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