DigiPlay: Empowering Sports through Digital
Sector: Rail • Location: Hungary, Croatia, Italy
Source: EU Funding & Tenders Portal
"""DigiPlay: Empowering Sports through Digital"" project aimed at driving digital transformation in small European sports organizations to promote healthy lifestyles among European youth and increase community engagement. Over 18 months, DigiPlay targets training representatives from sports/youth organizations in digital skills crucial for sports management, marketing, and event organization, alon
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Participants
Sponsoring Agency | Obfuscated Data |
Company | Obfuscated Data |
Status
Original status | ongoing |
Taiyo status | Obfuscated Data |
Taiyo last update | 00-00-0000 |
Available timestamps | 00-00-0000 |
Available timestamp type | Obfuscated Data |
Contact
Contact name | Obfuscated Data |
Phone | 0000000000 |
ObfuscatedData@email.com | |
Address | Obfuscated Data, Obfuscated data, obfuscated data, Obfuscated data |
Description
Description | """DigiPlay: Empowering Sports through Digital"" project aimed at driving digital transformation in small European sports organizations to promote healthy lifestyles among European youth and increase community engagement. Over 18 months, DigiPlay targets training representatives from sports/youth organizations in digital skills crucial for sports management, marketing, and event organization, alongside developing a comprehensive online resource library. A central feature is the DigiPlay Toolkit, tailored for small sports organizations, offering digital tools, best practices, case studies, and customizable templates, accessible in English and partner countries' languages. The project also plans to organize virtual sports challenges to engage individuals across Europe, demonstrating digital tools' effectiveness in promoting physical activity and social interaction. Key activities: - Train 50+ representatives on digital skills for sports management, marketing, and event organization. - Develop the DigiPlay Toolkit: a user-friendly guide with recommended tools, best practices, and templates. - Organize 9 virtual sports challenges to engage at least 150 European participants. - Develop a dissemination plan and a final conference to reach a wider audience and raise awareness about the project's outcomes. Expected outcomes: - Increased digital skills and adoption of digital tools in small sports organizations. - More young people participating in sports and community activities. - A sustainable knowledge base and network for digital transformation in sports." |
Original sub-sector | Obfuscated |
Original Currency | USD |
Original budget | 000000000000000 |
Procurement method | Obfuscated Data |
Budget | 000000000000000 |
Location
Region | Obfuscated |
Country | Obfuscated |
State | Obfuscated Data |
County | Obfuscated |
Location | Obfuscated Data, Obfuscated data, obfuscated data, Obfuscated data |
Source
Source reliability | High |
Data quality score | 100% |
Source | Obfuscated Data |
URL | obfuscated_data,obfuscateddata.com |
More Details
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Article Published Date | Obfuscated Data |
