Escape the Fake: scaling experience-based media literacy with augmented reality
Sector: Education • Location: Austria, Germany, Netherlands
Source: EU Funding & Tenders Portal
Escape the Fake: scaling experience-based media literacy with augmented reality. In this project, we aim to develop a community of practice focused on integrating experiential learning with augmented reality (AR) in media literacy education. The primary objectives are to empower both educators and students in taking ownership of the learning process and enhancing critical thinking skills related
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Participants
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Company | Obfuscated Data |
Status
Original status | ongoing |
Taiyo status | Obfuscated Data |
Taiyo last update | 00-00-0000 |
Available timestamps | 00-00-0000 |
Available timestamp type | Obfuscated Data |
Contact
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ObfuscatedData@email.com | |
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Description
Description | Escape the Fake: scaling experience-based media literacy with augmented reality. In this project, we aim to develop a community of practice focused on integrating experiential learning with augmented reality (AR) in media literacy education. The primary objectives are to empower both educators and students in taking ownership of the learning process and enhancing critical thinking skills related to disinformation strategies and technologies. Specifically, we will: 1) Establish a Community of Practice (CoP) integrating experiential learning with AR in media literacy. Pairs of educators and students across three countries will become co-creators, as well as support the partners in further scaling learning with AR on media literacy through webinars, teachers trainings and showcases. 2) Empower students to take ownership of their learning process through a scaffolding approach focused on experiential learning with AR Students will participate in creating activities accompanying the Escape Fake game, shaping the way they want to learn about media literacy. Together with educators, they will test out the experiential learning process with AR in the classroom, supporting their peers in developing media literacy skills. 3) Further develop the Escape Fake interactive experience, to support critical reflection on dis- and mis-information strategies and technologies. Escape Fake is a free-to-play, augmented reality game, which takes the players through a digital escape room to fix the future by debunking fake news. Together with the community of practice, we co-design a novel interactive experience (escape room) in the Escape Fake game, as well as design toolkit activities to support debriefing and reflection. Throughout the project we increase our geographical reach by making the game associated activities available in two more languages, Dutch and French, in addition to the existing five. |
Original sub-sector | Obfuscated |
Original Currency | USD |
Original budget | 000000000000000 |
Procurement method | Obfuscated Data |
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Location
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Source
Source reliability | High |
Data quality score | 100% |
Source | Obfuscated Data |
URL | obfuscated_data,obfuscateddata.com |
More Details
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