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FAY

Sector: Residential • Location: Denmark, Germany

Source: EU Funding & Tenders Portal

Project
Ongoing

FAY is a 45-minute (6-dof) animated virtual reality (VR) experience that guides the audience on an interactive journey to investigate different emotions within the spectrum of grief. FAY is an immersive narrative following a young girl's journey, who is mourning the loss of her father and is struggling to understand her emotions within the grieving process. Through the lens of a VR headset, the au

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The project “FAY” is an infrastructure initiative in the Residential sector, located in Denmark, Germany. Taiyo aggregates data on it from EU Funding & Tenders Portal.

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Participants

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Status

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ongoing

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Description

Description

FAY is a 45-minute (6-dof) animated virtual reality (VR) experience that guides the audience on an interactive journey to investigate different emotions within the spectrum of grief. FAY is an immersive narrative following a young girl's journey, who is mourning the loss of her father and is struggling to understand her emotions within the grieving process. Through the lens of a VR headset, the audience will be placed in her family home, to experience through her eyes her thoughts, emotions and memories of her late father. The experience is interactive and the audience has to unlock different rooms, repair broken wooden toys with golden paint, and listen to multiple snippets of authentic grieving experiences - stories from real people who have lost, all with the intention to shed light on the broad topic of grief and the related coping mechanisms. The viewer is introduced to Fay as a pre-teen and as an adult, mainly through a voice-over conversation with herself, reflecting on her own experience. The whole concept and story structure revolves around her family home, where the viewer is introduced to her family and three main locations: a wooden workshop, a living room, a backyard and a kitchen. Fay connects with her father through his hobby as a woodworker. FAY is an innovative project that deals with a subject that affects most people at some point in their own lives and/or in the lives of their loved ones: experiencing loss. The overall goal of the project is to reach a young audience, creating a safe space within the confines of a headset, for them to gain a better familiarity with grief.

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Source

Source reliability

High

Data quality score

100%

Source

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URL

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