Heli.os: a narrative roguelite in which knowledge is power.
Sector: Power Generation (CCGT) • Location: Denmark
Source: EU Funding & Tenders Portal
Heli.os is a narrative roguelite game that blends action, exploration, and knowledge-based progression. Set in an optimistic solarpunk-inspired future aimed to counterweigh the dystopian standard of popular games, the game presents a world where humanity has survived a cataclysm enabled by decades of reckless disregard toward nature, striving to live in harmony with nature. Scattered communities n
- Status
- Under Construction
- Sector
- Power Generation (CCGT)
- Location
- Denmark
- Updated
- 22 Jul 2026
- Source
- EU Funding & Tenders Portal
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Project Information
Participants
| Not available for this record. |
Status
Original status | ongoing |
Taiyo status | Under Construction |
Taiyo last update | 2026-07-22 |
Contact
| Not available for this record. |
Description
Description | Heli.os is a narrative roguelite game that blends action, exploration, and knowledge-based progression. Set in an optimistic solarpunk-inspired future aimed to counterweigh the dystopian standard of popular games, the game presents a world where humanity has survived a cataclysm enabled by decades of reckless disregard toward nature, striving to live in harmony with nature. Scattered communities now live in isolation, salvaging remnants of lost technology while trying to understand its mysteries. Players take on the role of Tinker, a researcher and explorer whose mission is to document, study, and preserve knowledge of forgotten technology. Unlike traditional roguelites, Heli.os introduces a unique modular component system, allowing players to collect and combine mechanical parts (called Components) to craft custom abilities. Each component has unknown properties that players must experiment with, leading to limitless synergies and emergent gameplay. Heli.os also features an in-game journal, a core mechanic that challenges players to actively log discoveries, name components, and uncover how to use ancient technology. The game’s world is procedurally generated by pseudo-randomly distributing authored rooms, ensuring an enormous degree of replayability while retaining full control over narrative delivery and pacing. From flooded urban ruins overtaken by nature to sun-scorched deserts, each biome tells its own story. Heli.os is designed for player engagement, curiosity, and ingenuity. Moreover, to fully unravel the story of the game, the collaboration of a global community will be needed, making transnationality a fundamental part of Heli.os. With an emphasis on themes of sustainability and resilience, as well as the intersection of gameplay and narrative, Heli.os will push the boundaries of interactive storytelling and systemic gameplay, offering a fresh take on the roguelite and knowledge-based genres. |
Location
Country | Denmark |
Source
Source | EU Funding & Tenders Portal |
URL |
More Details
Record type | Project |
Sector | Power Generation (CCGT) |
Article published date | 2025-10-15 |
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