It Takes a Tribe
Sector: Commercial • Location: Croatia
Source: EU Funding & Tenders Portal
It Takes a Tribe (ITAT) gives players the ability to manage a tribe of nomadic hunter-gatherers as they struggle to survive in a simulated ecosystem of an unforgiving world. They take their tribe on a journey that shapes its emergent history with focus on stories and culture, rather than technological domination and combat. The game is an innovative blend of simulation, survival and RPG elements s
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Participants
Sponsoring Agency | Obfuscated Data |
Company | Obfuscated Data |
Status
Original status | forthcoming |
Taiyo status | Obfuscated Data |
Taiyo last update | 00-00-0000 |
Available timestamps | 00-00-0000 |
Available timestamp type | Obfuscated Data |
Contact
Contact name | Obfuscated Data |
Phone | 0000000000 |
ObfuscatedData@email.com | |
Address | Obfuscated Data, Obfuscated data, obfuscated data, Obfuscated data |
Description
Description | It Takes a Tribe (ITAT) gives players the ability to manage a tribe of nomadic hunter-gatherers as they struggle to survive in a simulated ecosystem of an unforgiving world. They take their tribe on a journey that shapes its emergent history with focus on stories and culture, rather than technological domination and combat. The game is an innovative blend of simulation, survival and RPG elements set in the mythical depths of prehistory. Players will interact with a complex ecosystem simulation comprising thousands of agents moving and interacting in a large procedural world. They will design functional artwork such as figurines, masks, stories or cave paintings that can then be crafted, told or painted by the player's clans in the game world. Emergent stories will arise from turn-to-turn gameplay and are constructed by players actions in conjunction with the simulation. The game also includes a more traditional approach to storytelling in the form of pre-written events and event chains that will relate day-to-day life of the tribe as well as reveal the lore of the world. Bad Cog is a small indie gamedev studio from Zagreb committed to developing innovative games with emergent gameplay. The team is composed of experienced programmers, unity experts and social scientists accompanied by industry veterans and talented artists. The core team possesses a unique blend of competencies and experience in managing complex projects and iterating on tech prototypes. By building data-driven systems as a platform for an agent-based simulation that we can control through monitoring and visualizing data from thousands of simulation runs. The genre of complex strategy games is not overly saturated and games described by similar tags to ITAT usually do well in the market and garner a lot of interest. ITAT features many distinguishing mechanics that will set it apart from the competitors as well as visual fidelity to draw attention and the depth to ensure long-term commitment. |
Original sub-sector | Obfuscated |
Original Currency | USD |
Original budget | 000000000000000 |
Procurement method | Obfuscated Data |
Budget | 000000000000000 |
Location
Region | Obfuscated |
Country | Obfuscated |
State | Obfuscated Data |
County | Obfuscated |
Location | Obfuscated Data, Obfuscated data, obfuscated data, Obfuscated data |
Source
Source reliability | High |
Data quality score | 100% |
Source | Obfuscated Data |
URL | obfuscated_data,obfuscateddata.com |
More Details
Project Type | Obfuscated Data |
Article Published Date | Obfuscated Data |
