LA BIENNALE CINEMA 360 – VPB and COLLEGE
Sector: Bridge • Location: Italy
Source: EU Funding & Tenders Portal
LA BIENNALE Cinema 360–VPB&COLLEGE La Biennale Cinema Department includes Venice International Film Festival and its industry side, Venice Production Bridge (VPB), Biennale College-Cinema and its two components, Biennale College-Cinema (BCC) and Biennale College-Cinema Virtual Reality (BCC_VR) and some other permanent activities. LA BIENNALE Cinema 360–VPB&COLLEGE project (VPB_BCC_360) will concen
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Status
Original status | ended |
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Contact
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Description
Description | LA BIENNALE Cinema 360–VPB&COLLEGE La Biennale Cinema Department includes Venice International Film Festival and its industry side, Venice Production Bridge (VPB), Biennale College-Cinema and its two components, Biennale College-Cinema (BCC) and Biennale College-Cinema Virtual Reality (BCC_VR) and some other permanent activities. LA BIENNALE Cinema 360–VPB&COLLEGE project (VPB_BCC_360) will concentrate on the VPB and the BCC and BCC_VR. The essence and specificity of the VPB is to focus on production and to make available a wide range of services, projects and networking events to producers, offering them the complete chain of production. All those activities are conceived in order to increase B2B exchanges among European and International professionnals.VPB is now reaching more than 2500 professionals. BCC provides a space for 12 international teams to work together with a team of international experts and tutors. The challenge is to develop, after a 3 workshop training and online sessions, 4 feature-length micro-budget audio-visual works, of which at least two directed by women. La Biennale provides a grant of 200.000€ to the 4 teams and the films are completed and screened at VIFF. Other 3 not granted projects are invited to attend the international co-production meetings at the Venice Gap Financing Market of VPB. BCC_VR is a project based training programme designed for 12 international teams of creative professionals working on Immersive Reality projects.The objective is to enable participants to explore the aesthetic and narrative opportunities offered by VR and provide them with the skills and tools to fully engage as creatives and producers with the 360° interactive immersive future. The training is in the form of 2 workshops, online sessions and international co-production meetings at the Venice Gap Financing Market of the VPB. La Biennale provides a grant of 75.000€ to 1 team with premiere at the Venice Immersive section of VIFF. |
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Original Currency | USD |
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Source
Source reliability | High |
Data quality score | 100% |
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URL | obfuscated_data,obfuscateddata.com |
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