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Lucid Slate DEV 2021

Sector: Manufacturing (Industrial) • Location: France

Source: EU Funding & Tenders Portal

Project
Ended

Lucid Realities is a Paris-based production company dedicated to immersive experiences. The company has wished to develop its activities on both the production of XR content and its distribution. Our conviction was that there would be no creation of a strong creative industry in XR without the establishment of a distribution networks that would reach the widest possible audience and set up efficie

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The project “Lucid Slate DEV 2021” is an infrastructure initiative in the Manufacturing (Industrial) sector, located in France. Taiyo aggregates data on it from EU Funding & Tenders Portal.

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Description

Description

Lucid Realities is a Paris-based production company dedicated to immersive experiences. The company has wished to develop its activities on both the production of XR content and its distribution. Our conviction was that there would be no creation of a strong creative industry in XR without the establishment of a distribution networks that would reach the widest possible audience and set up efficient business models. Differentiate our portfolio of projects in order to find new distribution partners and venues starting from the conception phase, is at the heart of our strategic and development choices. Our proposal presents three different projects in development: The ORBIS project is a Franco-American VR co-production in animation based on the story of Magellan's first circumnavigation. Accompanied by the audiovisual series “The extraordinary journey of Magellan” produced by our partner Camera Lucida, and an exhibition project that we are developing with museums, we want to develop a project that extends to all screens (tv, immersive exhibition, VR) and allows us to explore new forms of exploitation, where each format respond and promote the others. ARCHI VR is a 5x12' documentary collection using virtual reality to understand the vision of the greatest architects of the 20th and 21st centuries. This collection aims to tell the story of architecture in a completely new way, using VR for its playful aspects, its special effects and its capacity to make people feel more than to demonstrate. For Archi VR we want to build an international co-production with Museum and cultural venues interested in attracting a new public and try new mediation tools. With PRÉSENCE(S), we are tackling another ambition: we will create a collective VR theater piece, where the audience is part of the story. This development is also for us a first approach to fiction in animation and the opportunity to position the company in a new genre.

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