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Marine Pollution Control Simulator (MPCS)

Sector: Oil and Gas • Location: Portugal, Spain

Source: EU Funding & Tenders Portal

Project
Ended

Marine Pollution Control Simulator (MPCS) - Design and development of a simulator to enhance Collective Competence in the field of the Marine Pollution Control The MPCS project aims at developing a cloud-based tool easily reachable through different platforms (mobile, tablet, or laptop), that allows the providing of training, exercising, assessment, and performance evaluation of the marine polluti

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The project “Marine Pollution Control Simulator (MPCS)” is an infrastructure initiative in the Oil and Gas sector, located in Portugal, Spain. Taiyo aggregates data on it from EU Funding & Tenders Portal.

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Description

Description

Marine Pollution Control Simulator (MPCS) - Design and development of a simulator to enhance Collective Competence in the field of the Marine Pollution Control The MPCS project aims at developing a cloud-based tool easily reachable through different platforms (mobile, tablet, or laptop), that allows the providing of training, exercising, assessment, and performance evaluation of the marine pollution control, at different levels, namely: • Collective and Individual competence • Regional, National, and Supranational levels • Small and large-scale scenarios. Observing the state of the art, MPCS is an innovative tool considering the following aspects: • No similar tools in the marine pollution control or related area were found, so far; • MPCS is adjustable to individual or collective training and exercising, allowing the development of Collective Competence in a virtual environment; state of the art virtual simulation tools are focused on the individual competence development; • MPCS will allow the Response Capacity Assessment of the involved actors facing an incident-based in the potential pollution scenarios. Supported in Mathematical Models, Discrete-Events Simulation (DES) and Game-based Learning (GBL), MPCS adopts the game approach as a learning experience to allow the player to understand the subject matter within a real-world context. This approach improves the interface, increases actors involvement, therefore constitutes a better tool for competences acquisition. Particularly, the Massive Multiplayer Gaming (MMG) technique allows the simultaneous involvement of several players located in different places, making possible to assess the performance of the team that is facing a specific scenario (i.e. oil spill) without employing physical means, needed on a real environment exercise.

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