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Multi-level Multi-phase Fluid Animation

Sector: Education • Location: United Kingdom

Source: EU Funding & Tenders Portal

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Fluid simulation is a challenging and dynamic research area in computer graphics and animation community, which are in line with the practical demands of the visual effects and computer animation industry for high quality images. Methods offering fine fluid details, controllable art design, phase transition and diffusion phenomena are valuable for the industry. MultiFluid will develop a multilevel

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The project “Multi-level Multi-phase Fluid Animation” is an infrastructure initiative in the Education sector, located in United Kingdom. Taiyo aggregates data on it from EU Funding & Tenders Portal.

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Description

Description

Fluid simulation is a challenging and dynamic research area in computer graphics and animation community, which are in line with the practical demands of the visual effects and computer animation industry for high quality images. Methods offering fine fluid details, controllable art design, phase transition and diffusion phenomena are valuable for the industry. MultiFluid will develop a multilevel theory and hybrid solution with tools to provide a coherent multi-level enhancement to refine the fluid details and offer user-friendly controls in animation. Within this framework, it will develop a multi-phase interaction and phase-transition model to consider complex physics beyond the state of the art, which aims to create realistic images for computer animation and visual effects production. MultiFluid is designed to resolve the mismatch in digital creation. It aims to advance knowledge in physically-based modelling and fluid dynamics with a distinctive unified theoretical framework to incorporate new mathematical understanding in particle-grid based numerical simulation, which tackles computer animation production with priority but also bring new knowledge into fluid simulation with a new numerical approach and tools. This multidisciplinary research is ambitious and revolutionary to combine competencies from fluid mechanics and animation artists to benefit stakeholders directly and generate impact. The fellowship will help the ER to develop his new capacity in multiple disciplines, esp. in fluid simulation and computer animation and open new career opportunities. Knowledge Transfer will happen among the fellow, the supervisors and stake holders to forge innovative development to answer the challenges. The investment is timely and necessary with sizable return in economic growth to address EU ICT research strategy on boosting digital contents generation and support industry competitiveness with innovative ICT development for visual effects and computer animation.

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