NewsArcade-Seriously Play the News in the Classroom!
Sector: Education • Location: Cyprus, Denmark, Germany, France, Portugal
Source: EU Funding & Tenders Portal
"NewsArcade@Classroom emerges as a natural extension of the ongoing CREA project, ""NewsArcade-Seriously Play the News!"" (101060250), which introduced an Authoring Tool designed to gamify news stories and bolster young adults’ media literacy skills, fostering a deeper engagement with traditional media. Building upon this foundation, NewsArcade@Classroom endeavors to elevate the existing NewsArcad
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Participants
Sponsoring Agency | Obfuscated Data |
Company | Obfuscated Data |
Status
Original status | ongoing |
Taiyo status | Obfuscated Data |
Taiyo last update | 00-00-0000 |
Available timestamps | 00-00-0000 |
Available timestamp type | Obfuscated Data |
Contact
Contact name | Obfuscated Data |
Phone | 0000000000 |
ObfuscatedData@email.com | |
Address | Obfuscated Data, Obfuscated data, obfuscated data, Obfuscated data |
Description
Description | "NewsArcade@Classroom emerges as a natural extension of the ongoing CREA project, ""NewsArcade-Seriously Play the News!"" (101060250), which introduced an Authoring Tool designed to gamify news stories and bolster young adults’ media literacy skills, fostering a deeper engagement with traditional media. Building upon this foundation, NewsArcade@Classroom endeavors to elevate the existing NewsArcade format to serve the specific needs of media and information literacy education. Leveraging the capabilities of the existing tool, the project seeks to create new educational formats that will be used by educators with students for media and information literacy education purposes. NewsArcade@Classroom thus endeavors to engage students aged 12-25 in critical thinking, digital literacy, and media and information analysis by offering interactive and immersive learning experiences as well as cultivating communities of news-literate youth across diverse European contexts. Our vision is to cultivate a generation of digitally literate and media-savvy individuals who are equipped to navigate and contribute meaningfully to the media landscape, thus protecting democratic values. We envision a future where playful media literacy education is integral to the curriculum, empowering students to engage thoughtfully with media content and participate actively in civic discourse. In addition, the project aims to support and empower educators in delivering effective media literacy instruction. By providing educators with innovative tools and resources for gamified news storytelling through NewsArcade, the project seeks to enhance their capacity to engage and inspire students in media and information literacy. Finally, through a cross-border collaborative effort of partners and their networks, the project wishes to share knowledge and exchange best practices between different regions and stakeholders of Europe, contributing to a more cohesive and interconnected media literacy landscape." |
Original sub-sector | Obfuscated |
Original Currency | USD |
Original budget | 000000000000000 |
Procurement method | Obfuscated Data |
Budget | 000000000000000 |
Location
Region | Obfuscated |
Country | Obfuscated |
State | Obfuscated Data |
County | Obfuscated |
Location | Obfuscated Data, Obfuscated data, obfuscated data, Obfuscated data |
Source
Source reliability | High |
Data quality score | 100% |
Source | Obfuscated Data |
URL | obfuscated_data,obfuscateddata.com |
More Details
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