OE
Sector: Residential • Location: Denmark
Source: EU Funding & Tenders Portal
The sun rises as you board the little ship as a deckhand with nothing but your name - and neither home nor family left to return to. The ship sets sail for the Sea of the 365 Islands, a different island with different sights each day. You slowly discover their mysteries and create bonds with the inhabitants - especially those who, like you, are drifting between the islands, longing for a place to
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Participants
Sponsoring Agency | Obfuscated Data |
Company | Obfuscated Data |
Status
Original status | ended |
Taiyo status | Obfuscated Data |
Taiyo last update | 00-00-0000 |
Available timestamps | 00-00-0000 |
Available timestamp type | Obfuscated Data |
Contact
Contact name | Obfuscated Data |
Phone | 0000000000 |
ObfuscatedData@email.com | |
Address | Obfuscated Data, Obfuscated data, obfuscated data, Obfuscated data |
Description
Description | The sun rises as you board the little ship as a deckhand with nothing but your name - and neither home nor family left to return to. The ship sets sail for the Sea of the 365 Islands, a different island with different sights each day. You slowly discover their mysteries and create bonds with the inhabitants - especially those who, like you, are drifting between the islands, longing for a place to belong. Eventually you might even realise you already have achieved your goal - finding a place to call home - on the very boat you used in your search and with the people you have met and helped. OE is a cyclic immigrant saga about traveling in search of somewhere to call home. The story is told through a unique game loop where each island is locked to a date, and can only be visited on that real-life day in the month/year. Players are encouraged to play casually for a few minutes daily, with the promise that they will have something new to discover every day, like a daily comic strip. With the lure that when they come back later, they will be able to go back to previous islands and complete quests - to get closure on the fate of each society. OE aims to bridge the gap between casual sim/farm games and serious narrative games, inspired by free-2-Play design patterns like notifications, waiting timers and unlocks. A game that uses the passage of time in real-life, as a parallel to the in-game story to create a more meaningful experience over a longer duration. It seeks to elevate the mechanics of casual games to artistic heights, in a similar way to how indie innovators have elevated genres like the Platformer or the Sim game. OE’s setting is fictional but relates to our modern world - through modern myths that make up the locations in the game. It tells a story of people who become unmoored, for a variety of material and emotional reasons - a big story fit for the 21st century, where more and more people find themselves emigrating, immigrating, and becoming nomads. |
Original sub-sector | Obfuscated |
Original Currency | USD |
Original budget | 000000000000000 |
Procurement method | Obfuscated Data |
Budget | 000000000000000 |
Location
Region | Obfuscated |
Country | Obfuscated |
State | Obfuscated Data |
County | Obfuscated |
Location | Obfuscated Data, Obfuscated data, obfuscated data, Obfuscated data |
Source
Source reliability | High |
Data quality score | 100% |
Source | Obfuscated Data |
URL | obfuscated_data,obfuscateddata.com |
More Details
Project Type | Obfuscated Data |
Article Published Date | Obfuscated Data |
