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Painted Realms : a VR cozy narrative game about art restauration.

Sector: Wind • Location: France

Source: EU Funding & Tenders Portal

Project
Ended

Painted Realms is a VR cozy narrative game about art restoration and immersive art. STORY & CONCEPT The elusive “Eraser Artist” has damaged the museum's paintings ! In this fantastic museum, you can step inside the artworks and explore them as immersive 3D scenes. Play as a gifted art restorer and repair these paintings inspired by real-life masterpieces. Find what's been erased, use the right bru

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The project “Painted Realms : a VR cozy narrative game about art restauration.” is an infrastructure initiative in the Wind sector, located in France. Taiyo aggregates data on it from EU Funding & Tenders Portal.

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Description

Description

Painted Realms is a VR cozy narrative game about art restoration and immersive art. STORY & CONCEPT The elusive “Eraser Artist” has damaged the museum's paintings ! In this fantastic museum, you can step inside the artworks and explore them as immersive 3D scenes. Play as a gifted art restorer and repair these paintings inspired by real-life masterpieces. Find what's been erased, use the right brush and repaint it all. Throughout your restoration journey, you’ll meet and befriend museum visitors and painting characters. Fulfill their artistic requests and engage in creative mini-games to unlock fragments of their history… and, perhaps, uncover the identity of the mysterious “Eraser Artist”. STUDIO The studio All in One Production boasts a robust track record in managing complex projects and providing creative direction. Our experience includes successful film productions with budgets ranging from 50,000€ to 4,000,000€, as well as the release of a narrative detective game. The game director is experienced both as an entrepreneur and as a game developer. CREATIVE INTENT With Painted Realms, we aim to deliver a narrative adventure that turns famous – and not-so-famous – paintings into immersive scenes, promotes the European cultural heritage worldwide and offers players a memorable, emotional and creative experience. TARGET Our target audience is casual gamers, aged 13 to 35, with a demographic split of 60 % female and non binary and 40% male. Our audience enjoy cozy games and/or are interested in art. Painted Realms is designed to be a slow-paced game, ideal for a first VR experience. DEVELOPMENT GOALS 1. Conduct further game design and artistic research, complete the game bible and script. 2. Build a first polished playable version with the first levels and mini-games (vertical slice quality). 3. Update the pitch deck and marketing strategy to help us finance production and effectively promote the game to our target audience.

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