Project Barcelona (Piccolo Studio new IP)
Location: Spain
Source: EU Funding & Tenders Portal
Project Barcelona will be the third videogame published by Piccolo Studio SL. It is an AA Action, Adventure game that mixes combat, environmental puzzles and a deep, thrilling plot. Project Barcelona is based on innovative gameplay mechanics and innovative dynamic narrative design. The game will be financed through a publishing deal with a major publisher and will be released for next generati
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Participants
Sponsoring Agency | Obfuscated Data |
Company | Obfuscated Data |
Status
Original status | ended |
Taiyo status | Obfuscated Data |
Taiyo last update | 00-00-0000 |
Available timestamps | 00-00-0000 |
Available timestamp type | Obfuscated Data |
Contact
Contact name | Obfuscated Data |
Phone | 0000000000 |
ObfuscatedData@email.com | |
Address | Obfuscated Data, Obfuscated data, obfuscated data, Obfuscated data |
Description
Description | Project Barcelona will be the third videogame published by Piccolo Studio SL. It is an AA Action, Adventure game that mixes combat, environmental puzzles and a deep, thrilling plot. Project Barcelona is based on innovative gameplay mechanics and innovative dynamic narrative design. The game will be financed through a publishing deal with a major publisher and will be released for next generation of consoles (PS5, Xbox Series X/S) and PC through the usual marketplaces. Objectives: The objective of this project is to develop the idea of the third videogame project of Piccolo Studio to a point that we could start production, identifying and solving the major challenges from a technology, writing and designing perspective. Activities / Type and number of persons / Outputs to be produced: The activities are structured in different areas that will need to be assembled at the end of this process to be validated. The development stage will imply up to 28 people on different areas for 15 months. 1) Management and production · 1 General manager · 2 Game Director Outputs: - GDD - Detailed production plan of the production stage - Staff and Technology research 2) Look & Feel of the project · 1 Creative & Art Director · 1 Writer · 2 Concept Artist · 2 Character Artist · 2 Environment Artist · 1 Technical Artist · 1 VFX Artist · 1 SFX Artist · 1 Music composer Outputs: - Look & feel concept art - Artistic Vertical slice maps 3) Playable vertical slice and prototypes · 2 Game designers · 3 Level designer · 2 General Artists · 4 Programmers · 2 Animators Outputs: - Combat & Environment puzzles prototypes - Gameplay Vertical slice |
Original sub-sector | Obfuscated |
Original Currency | USD |
Original budget | 000000000000000 |
Procurement method | Obfuscated Data |
Budget | 000000000000000 |
Location
Region | Obfuscated |
Country | Obfuscated |
State | Obfuscated Data |
County | Obfuscated |
Location | Obfuscated Data, Obfuscated data, obfuscated data, Obfuscated data |
Source
Source reliability | High |
Data quality score | 100% |
Source | Obfuscated Data |
URL | obfuscated_data,obfuscateddata.com |
More Details
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Article Published Date | Obfuscated Data |
