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Sport and Creativity

Sector: Education • Location: Spain, Italy, Latvia

Source: EU Funding & Tenders Portal

Project
Ongoing

Sport and Creativity is a project that merges social inclusion, psycho-physical well-being and creativity through a methodological framework based on formal and non-formal education, meta-cognition approach, digital tools and environmental awareness. The project will be carried out in three countries: Spain, Italy and Latvia. It will address 150 participants in Spain, 50 participants in Italy and

Status
Under Construction
Sector
Education
Location
Spain
Updated
22 Jul 2026
Source
EU Funding & Tenders Portal

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The project “Sport and Creativity” is an infrastructure initiative in the Education sector, located in Spain, Italy, Latvia. Taiyo aggregates data on it from EU Funding & Tenders Portal.

Participants

Not available for this record.

Status

Original status

ongoing

Taiyo status

Under Construction

Taiyo last update

2026-07-22

Contact

Not available for this record.

Description

Description

Sport and Creativity is a project that merges social inclusion, psycho-physical well-being and creativity through a methodological framework based on formal and non-formal education, meta-cognition approach, digital tools and environmental awareness. The project will be carried out in three countries: Spain, Italy and Latvia. It will address 150 participants in Spain, 50 participants in Italy and 100 participants in Latvia, thus reaching the overall number of 300 participants in the involved countries. All the participants have in common the following features: they belong to groups at risk of social exclusion, their daily physical activity is well below the level recommended by the World Health Organisation (60 minutes per day) and their creative abilities are profoundly affected by their socioeconomic status (few stimuli, restricted access to information, scarce social interaction and limited options to travel). The project's main objective is inclusion and diversity by fostering creativity through sport design and practice The methodological framework on six pillars: Student-based focus. Dialogic learning. The Social Learning Theory and the Zone of Proximal Development. The Multiple Intelligences Theory. Ludic approach. Ken Robinson’s work on creativity. The project development includes seven phases: Exploring Phase, through which the participants explore the available sports. Divergent Phase: unfiltered first ideas about new sports. Convergent Phase: definitive new sports' selection based on added value and realistic implementation. Testing Phase: new sports testing and modifications according to specified requirements. Training Phase: design of the training activities for each new sport by using smart devices and free or low-cost apps. Delivery Phase, during which each partner will build new installations and/or modify existing ones in order to host the definitive sports. Fun Phase: design of a training plan on a regular basis for the following years.

Location

Country

Spain

Source

Source

EU Funding & Tenders Portal

URL

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Record type

Project

Sector

Education

Article published date

2026-01-01

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