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Strengthening the VR digital skills of VET staff and students in Albania through (and on) the use of immersive digital technologies

Sector: Manufacturing (Industrial) • Location: Italy, Germany, Spain, Albania

Source: EU Funding & Tenders Portal

Project
Ongoing

VR DigiVET project aims to improve the Albanian VET system by strengthening the digital skills of VET staff members (teachers and instructors) and of VET students, through the use of digital technologies. More specifically, the project aims to reach the following specific objectives: • To assess, at the national level, the most relevant digital skills needed by VET staff members, particularly teac

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The project “Strengthening the VR digital skills of VET staff and students in Albania through (and on) the use of immersive digital technologies” is an infrastructure initiative in the Manufacturing (Industrial) sector, located in Italy, Germany, Spain, Albania. Taiyo aggregates data on it from EU Funding & Tenders Portal.

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Participants

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ongoing

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Description

Description

VR DigiVET project aims to improve the Albanian VET system by strengthening the digital skills of VET staff members (teachers and instructors) and of VET students, through the use of digital technologies. More specifically, the project aims to reach the following specific objectives: • To assess, at the national level, the most relevant digital skills needed by VET staff members, particularly teachers and instructors, to improve the quality of their teaching, training and formation in VET centres. • To assess, at the national level, the most relevant transversal digital skills needed by VET students, to improve their level of employability. • To develop specific curricula, for both VET staff and students, on digital skills to be adopted at the national level. • To develop the digital infrastructure (composed by a dedicated metaverse and a learning platform) necessary to educate/train both VET staff and students in the selected digital skills. • To pilot the implementation of the digital ecosystem and the adoption of the student and staff curricula on digital skills by training the staff of a selected number of VET centres (50 VET teachers and instructors) and, subsequently, supervise the education process of their VET students for what concerns the acquisition of digital skills (200 students) and a VR-based apprenticeship (25 students).

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Source reliability

High

Data quality score

100%

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URL

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