Strengthening the VR digital skills of VET staff and students in Albania through (and on) the use of immersive digital technologies
Sector: Manufacturing (Industrial) • Location: Italy, Germany, Spain, Albania
Source: EU Funding & Tenders Portal
VR DigiVET project aims to improve the Albanian VET system by strengthening the digital skills of VET staff members (teachers and instructors) and of VET students, through the use of digital technologies. More specifically, the project aims to reach the following specific objectives: • To assess, at the national level, the most relevant digital skills needed by VET staff members, particularly teac
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Participants
Sponsoring Agency | Obfuscated Data |
Company | Obfuscated Data |
Status
Original status | ongoing |
Taiyo status | Obfuscated Data |
Taiyo last update | 00-00-0000 |
Available timestamps | 00-00-0000 |
Available timestamp type | Obfuscated Data |
Contact
Contact name | Obfuscated Data |
Phone | 0000000000 |
ObfuscatedData@email.com | |
Address | Obfuscated Data, Obfuscated data, obfuscated data, Obfuscated data |
Description
Description | VR DigiVET project aims to improve the Albanian VET system by strengthening the digital skills of VET staff members (teachers and instructors) and of VET students, through the use of digital technologies. More specifically, the project aims to reach the following specific objectives: • To assess, at the national level, the most relevant digital skills needed by VET staff members, particularly teachers and instructors, to improve the quality of their teaching, training and formation in VET centres. • To assess, at the national level, the most relevant transversal digital skills needed by VET students, to improve their level of employability. • To develop specific curricula, for both VET staff and students, on digital skills to be adopted at the national level. • To develop the digital infrastructure (composed by a dedicated metaverse and a learning platform) necessary to educate/train both VET staff and students in the selected digital skills. • To pilot the implementation of the digital ecosystem and the adoption of the student and staff curricula on digital skills by training the staff of a selected number of VET centres (50 VET teachers and instructors) and, subsequently, supervise the education process of their VET students for what concerns the acquisition of digital skills (200 students) and a VR-based apprenticeship (25 students). |
Original sub-sector | Obfuscated |
Original Currency | USD |
Original budget | 000000000000000 |
Procurement method | Obfuscated Data |
Budget | 000000000000000 |
Location
Region | Obfuscated |
Country | Obfuscated |
State | Obfuscated Data |
County | Obfuscated |
Location | Obfuscated Data, Obfuscated data, obfuscated data, Obfuscated data |
Source
Source reliability | High |
Data quality score | 100% |
Source | Obfuscated Data |
URL | obfuscated_data,obfuscateddata.com |
More Details
Project Type | Obfuscated Data |
Article Published Date | Obfuscated Data |
