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The End of Knights

Location: Italy

Source: EU Funding & Tenders Portal

Project
Ended

"The End of Knights is an indie strategic game and an epistolary adventure based on exclusive historical research conducted in the early 2000’s by the lead game designer Fabio Belsanti, while obtaining his MA degree specialized in Medieval History. The intention of combining video games and historical research is also at the basis of the AgeOfGames’ IP Homeni et Armi: a project that highlights the

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The project “The End of Knights” is an infrastructure initiative, located in Italy. Taiyo aggregates data on it from EU Funding & Tenders Portal.

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ended

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Description

Description

"The End of Knights is an indie strategic game and an epistolary adventure based on exclusive historical research conducted in the early 2000’s by the lead game designer Fabio Belsanti, while obtaining his MA degree specialized in Medieval History. The intention of combining video games and historical research is also at the basis of the AgeOfGames’ IP Homeni et Armi: a project that highlights the potential of video games for historical military simulation, but also the richness in terms of narrative and aesthetics that historical epoques might provide to digital entertainment. Despite the presence of many video games focused on or even immersed in the historical relevance of their setting, even in the Italian Renaissance, no one of those has been created starting from unpublished historical research and archival sources of the fifteenth century that tell us about the lives of so many characters forgotten by the ""great"" historical narratives. The project aims to develop a new, powerful connection of video games with the art and classic forms of expression of human history. We want to create a work that can reconnect players to the gleams of the ""greatness"" of the past, a work that knows how to historicize the artistic paths and look at them not as untouchable and inaccessible temples, but as places to be rediscovered and redesigned with tools and sensibilities of the present. All this to rediscover a past connected to the present that looks at the future with renewed (interactive) wonder. The End of Knights is meant to be conceptually experimental, with the aim of creating a series of ""multi-experiential"" journeys that will revive not only the deeds of the noble Lords at the command of a varied 15th-century compagnia di ventura (free company), but also the multifaceted stories of the many Homeni d 'Arme (men-at-arms) and their forgotten servants who appear in the fascinating pages of the accounting books studied and transcribed by the lead game designer."

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High

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100%

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