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The Origin of Blindness

Location: Germany

Source: EU Funding & Tenders Portal

Project
Ongoing

"The Origin of Blindness is an interactive VR game that deals intuitively with light and darkness, about nature and fear. The Origin of Blindness is about fear—fear of making choices and the weight of their consequences. When Ru, the protagonist of the game discovers the ability of light he faces the fear that comes along with making choices. First, he embraces the light, believing it to be the

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The project “The Origin of Blindness” is an infrastructure initiative, located in Germany. Taiyo aggregates data on it from EU Funding & Tenders Portal.

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Status

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ongoing

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Description

Description

"The Origin of Blindness is an interactive VR game that deals intuitively with light and darkness, about nature and fear. The Origin of Blindness is about fear—fear of making choices and the weight of their consequences. When Ru, the protagonist of the game discovers the ability of light he faces the fear that comes along with making choices. First, he embraces the light, believing it to be the right path, only to watch his world collapse. Unable to face what he’s done, he blinds himself—choosing not to see, rather than live with regret. Hesiod’s Theogony states, ""God gifts men both evil and good."" This idea lies at the core of The Origin of Blindness, a VR experience that immerses the user in the delicate balance between knowledge and consequence. As a double-edged sword, knowledge shapes the world—but at a cost. Through choice and action, players witness firsthand how their decisions influence and transform their environment, forcing them to confront the weight of awareness and the irreversible impact of seeing too much."

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High

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100%

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