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ViAjeRo: Virtual and Augmented Reality passenger experiences

Sector: Mass Transit • Location: United Kingdom

Source: EU Funding & Tenders Portal

Project
Ended

ViAjeRo will radically improve passenger journeys using immersive Virtual and Augmented Reality to support entertainment, work and collaboration on the move. In Europe, people travel an average of 12,000km per year on private and public transport, in cars, buses, planes and trains. These journeys are often repetitive and wasted time. This total will rise with the arrival of fully autonomous cars,

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The project “ViAjeRo: Virtual and Augmented Reality passenger experiences” is an infrastructure initiative in the Mass Transit sector, located in United Kingdom. Taiyo aggregates data on it from EU Funding & Tenders Portal.

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Description

Description

ViAjeRo will radically improve passenger journeys using immersive Virtual and Augmented Reality to support entertainment, work and collaboration on the move. In Europe, people travel an average of 12,000km per year on private and public transport, in cars, buses, planes and trains. These journeys are often repetitive and wasted time. This total will rise with the arrival of fully autonomous cars, which free drivers to become passengers. The potential to recover this lost time is impeded by 3 significant challenges . Confined spaces: These limit interactivity, and force us to rely on small displays such as phones or seatback screens . Social acceptability: We may share the space with others, inducing a pressure to conform, inhibiting technology use . Motion sickness: Many people get sick when they read or play games in vehicles. Once experienced, it can take hours for symptoms to resolve VR/AR headsets could allow passengers to use their travel time in new, productive, exciting ways, but only if bold research is undertaken to overcome these fundamental challenges. ViAjeRo will use VR/AR to do adventurous multidisciplinary work, unlocking the untapped potential of passengers. They will be able to use large virtual displays for productivity; escape the physical confines of the vehicle and become immersed in virtual experiences; and communicate with distant others through new embodied forms of communication – all whilst travelling. This will be of great benefit to European society and open a new area for products and services. Our vision requires groundbreaking contributions at the intersection of HCI, neuroscience and sensing to: 1 Develop novel interaction techniques for confined, seated spaces 2 Support safe, socially acceptable use of VR/AR, providing awareness of others and the travel environment 3 Overcome motion sickness through novel multimodal countermeasures and neurostimulation 4 Tailor the virtual and physical passenger environment to support new,

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