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Video games as a tool to raise awareness about climate change. Heat Bash - an immersive virtual reality adventure to engage users with the reality of the climate crisis.

Sector: Stadium • Location: Poland

Source: EU Funding & Tenders Portal

Project
Ended

Heat Bash is an immersive virtual reality game strictly related to the subject of anthropogenic global warming. It is a combination of addictive and dynamic VR movement gameplay with an awareness building narrative of the human impact on climate change and the effects of the deepening climate crisis. To increase the player's involvement, we focus on a clear and interesting story of a hero who fig

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The project “Video games as a tool to raise awareness about climate change. Heat Bash - an immersive virtual reality adventure to engage users with the reality of the climate crisis.” is an infrastructure initiative in the Stadium sector, located in Poland. Taiyo aggregates data on it from EU Funding & Tenders Portal.

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Description

Description

Heat Bash is an immersive virtual reality game strictly related to the subject of anthropogenic global warming. It is a combination of addictive and dynamic VR movement gameplay with an awareness building narrative of the human impact on climate change and the effects of the deepening climate crisis. To increase the player's involvement, we focus on a clear and interesting story of a hero who fights with much stronger opponents. The world full of greed and the will to degrade the environment in the name of profit becomes a circus in our game, ruled by clown businessmen. They are passionate about consuming fossil fuels and generating energy at the expense of producing CO2 (the greenhouse gas that ultimately contributes to global warming). The player takes on the role of a character who accidentally ends up in this circus power plant powered by fossil fuels. Using VR technology, we are building a full-size arena, where the player has to use a hammer to plug the pipes from which dangerous carbon dioxide is escaping and fight clowns-businessmen. This is accompanied by a time limit, additional effects in the form of obstacles and bonuses, and a moving platform with pipes. We care about dynamics and the average level of difficulty, encouraging us to improve our results. The narrative layer will introduce the player to the plot of the game and, most importantly, increase his awareness of the anthropogenic origin of global warming, climate change that occurs today and those that are yet to appear. Our primary goal is to combine immersive, engaging entertainment with a story that can influence the player's future decisions.

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