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VRDays Europe 2021

Sector: Telecommunications • Location: Netherlands

Source: EU Funding & Tenders Portal

Project
Ended

With a physical event at the Amsterdam Central Public Library, 13–20 satellite events around the world and a virtual program, VRDays Europe 2021 will be a sustainable, decentralized B2B market and event November 13–17, 2021. Through a dedicated content market for unfinished works, showcases for finished works and XR technologies, and myriad knowledge-sharing and networking opportunities both live

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The project “VRDays Europe 2021” is an infrastructure initiative in the Telecommunications sector, located in Netherlands. Taiyo aggregates data on it from EU Funding & Tenders Portal.

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Description

Description

With a physical event at the Amsterdam Central Public Library, 13–20 satellite events around the world and a virtual program, VRDays Europe 2021 will be a sustainable, decentralized B2B market and event November 13–17, 2021. Through a dedicated content market for unfinished works, showcases for finished works and XR technologies, and myriad knowledge-sharing and networking opportunities both live and online, we will bring together a wide range of AV-professionals and other stakeholders, showcase and boost the production of European XR-works and ensure the uptake of immersive tech in Europe's audiovisual industry. Project Objectives: • Providing a platform for creators – exploring and exploiting the potential of immersive technologies by giving talented creators a platform to display their works, find inspiration and strengthen their network in the international circuit. • Facilitating the market and creating crossovers – stimulating collaboration between makers, creatives, academics, companies/industry and civil society organizations and encouraging investment into new works and business models. • Bringing policy makers into contact with producers/suppliers and makers/creatives, to ensure a structured dialogue on the role and consequences of immersive tech for the European AV-sector and all AV-stakeholders. Expected results: • Finished and unfinished works see further development, distribution, and global audience reach. Finished works find investors and distributors. Unfinished works find investors and producers. • AV professionals gain knowledge and networking connections, leading to new initiatives, further development and dissemination of existing projects, and a better developed XR ecosystem. Expected Participants: 5.500 over all live and virtual events Primary Outputs: • 2021 Audience Research Report • Satellite Event Reports • Wrap-up video • Citizen Think Tank Report • Impact Research Report

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