VRDays Europe 2021
Sector: Telecommunications • Location: Netherlands
Source: EU Funding & Tenders Portal
With a physical event at the Amsterdam Central Public Library, 13–20 satellite events around the world and a virtual program, VRDays Europe 2021 will be a sustainable, decentralized B2B market and event November 13–17, 2021. Through a dedicated content market for unfinished works, showcases for finished works and XR technologies, and myriad knowledge-sharing and networking opportunities both live
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Participants
Sponsoring Agency | Obfuscated Data |
Company | Obfuscated Data |
Status
Original status | ended |
Taiyo status | Obfuscated Data |
Taiyo last update | 00-00-0000 |
Available timestamps | 00-00-0000 |
Available timestamp type | Obfuscated Data |
Contact
Contact name | Obfuscated Data |
Phone | 0000000000 |
ObfuscatedData@email.com | |
Address | Obfuscated Data, Obfuscated data, obfuscated data, Obfuscated data |
Description
Description | With a physical event at the Amsterdam Central Public Library, 13–20 satellite events around the world and a virtual program, VRDays Europe 2021 will be a sustainable, decentralized B2B market and event November 13–17, 2021. Through a dedicated content market for unfinished works, showcases for finished works and XR technologies, and myriad knowledge-sharing and networking opportunities both live and online, we will bring together a wide range of AV-professionals and other stakeholders, showcase and boost the production of European XR-works and ensure the uptake of immersive tech in Europe's audiovisual industry. Project Objectives: • Providing a platform for creators – exploring and exploiting the potential of immersive technologies by giving talented creators a platform to display their works, find inspiration and strengthen their network in the international circuit. • Facilitating the market and creating crossovers – stimulating collaboration between makers, creatives, academics, companies/industry and civil society organizations and encouraging investment into new works and business models. • Bringing policy makers into contact with producers/suppliers and makers/creatives, to ensure a structured dialogue on the role and consequences of immersive tech for the European AV-sector and all AV-stakeholders. Expected results: • Finished and unfinished works see further development, distribution, and global audience reach. Finished works find investors and distributors. Unfinished works find investors and producers. • AV professionals gain knowledge and networking connections, leading to new initiatives, further development and dissemination of existing projects, and a better developed XR ecosystem. Expected Participants: 5.500 over all live and virtual events Primary Outputs: • 2021 Audience Research Report • Satellite Event Reports • Wrap-up video • Citizen Think Tank Report • Impact Research Report |
Original sub-sector | Obfuscated |
Original Currency | USD |
Original budget | 000000000000000 |
Procurement method | Obfuscated Data |
Budget | 000000000000000 |
Location
Region | Obfuscated |
Country | Obfuscated |
State | Obfuscated Data |
County | Obfuscated |
Location | Obfuscated Data, Obfuscated data, obfuscated data, Obfuscated data |
Source
Source reliability | High |
Data quality score | 100% |
Source | Obfuscated Data |
URL | obfuscated_data,obfuscateddata.com |
More Details
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