Youth learning and living European values through virtual exchanges and gamification
Sector: Education • Location: Romania, Georgia, Slovakia, Moldova, Armenia
Source: EU Funding & Tenders Portal
Young people in Europe and especially those in Eastern Europe are more likely overlooked and under-engaged in civic life due to the disenchantment of society with politics because of the overlapping crisis of the last decade need better cooperation mechanisms among themselves, increased access to engaging non-formal education and training, including physical or virtual mobilities to make their voi
Project Information FAQ
Project Information
Want to explore the full details? View the full report
Participants
Sponsoring Agency | Obfuscated Data |
Company | Obfuscated Data |
Status
Original status | ongoing |
Taiyo status | Obfuscated Data |
Taiyo last update | 00-00-0000 |
Available timestamps | 00-00-0000 |
Available timestamp type | Obfuscated Data |
Contact
Contact name | Obfuscated Data |
Phone | 0000000000 |
ObfuscatedData@email.com | |
Address | Obfuscated Data, Obfuscated data, obfuscated data, Obfuscated data |
Description
Description | Young people in Europe and especially those in Eastern Europe are more likely overlooked and under-engaged in civic life due to the disenchantment of society with politics because of the overlapping crisis of the last decade need better cooperation mechanisms among themselves, increased access to engaging non-formal education and training, including physical or virtual mobilities to make their voices heard. They need to learn and exercise key competences, such as active European citizenship, intercultural dialogue, navigating online media, and understanding the mechanisms of disinformation and manipulation. The EUTEAM project aims to achieve exactly this: educate, inspire, and engage youths from Georgia, the Republic of Moldova, Romania, and Slovakia on topics in the realms of promoting active European citizenship, promoting diversity and interculturalism in their communities, media literacy, and critical thinking using virtual exchanges, online games, discussions, role play. The proposed activities will give youths the possibility to engage in a full project cycle coupled with mentorship sessions, cross-country exchange programs, and cooperation mechanisms, thus boosting their civic engagement, spreading EU values, and making them more aware of their role in society. More so, the project will also target youth workers, teachers, and NGOs, who will be trained on implementing the interactive educational kit with their youth constituencies and will be capacitated to further implement the initiatives by attracting funding. By the end of the project, more than 2300 youths - mainly from small urban and rural communities - from all four countries are expected to benefit from interactive resources and digital tools, knowledge sharing, and cross-border events. Additionally, at least 200 teachers and youth workers will benefit from training and resourceful educational kits to further strengthen youths’ civic involvement and adherence to European values. |
Original sub-sector | Obfuscated |
Original Currency | USD |
Original budget | 000000000000000 |
Procurement method | Obfuscated Data |
Budget | 000000000000000 |
Location
Region | Obfuscated |
Country | Obfuscated |
State | Obfuscated Data |
County | Obfuscated |
Location | Obfuscated Data, Obfuscated data, obfuscated data, Obfuscated data |
Source
Source reliability | High |
Data quality score | 100% |
Source | Obfuscated Data |
URL | obfuscated_data,obfuscateddata.com |
More Details
Project Type | Obfuscated Data |
Article Published Date | Obfuscated Data |
